Project Visitor - Own, Mine, Defend, Survive! Sign up Now!
Server Status: UP
GAME HELP PAGES

Building Rovers Resources » Getting Started ¦ Chat Commands ¦ Stats ¦ Credits ¦ Slang

« Back to Getting Started


« Back to Building Rovers with ARM


Building Turrets
The turrets labeled "Rover Killer" will generally still target and damage an avatar if it hits one, except for Zeus and EMP, as they only target rovers.

The turrets labeled "Avatar Killer" will still target and damage a rover, but they are more efficient against avatars.

Grouping "Avatar Killer" turrets with "Rover Killer" turret is extremely vital to the survival of any camp. If you use all "Rover Killer " turrets and no "Avatar Killer" turrets an avatar can run around and make the turrets shoot at him/her, except the Zues and EMP, while their rovers are killing your turrets (referred to as distracting).

The Hydra hits an avatar and sends them flying toward or away from turrets, but doesn't do enough damage to kill the avatar. If they co me flying towards the turrets, they will likely die fast. If they are sent flying away (do to knockback from the explosion), their rove rs begin taking all the fire from the turrets and will die if not retreated.

Keep in mind turrets generally work best when elevated and not sitting in deep pockets in the terrain. The reason turrets work best whe n elevated is simple. On flat terrain if the projectile misses, it does no damage. If its shooting down at the avatar or rovers, even if it misses its target, when it hits the ground the avatar or rovers will take splash damage.

It will benefit you greatly to cluster different damage types together, so that no single armor will diminish the damage of all of your turrets.

Most of all learn your turrets, check the inventory help pages and read up on weapon class, avatar, rover, or both for targets, line of sight versus artillery and use these guides to help get you started.


Now try experimenting with various Turrets

Working with Turrets
When you select a turret to build and go to move it around the terrain looking for a place to build it, notice that it places a ring on the terrain around the turret. This is the current range of the turret, this can be handy for figuring out what the coverage of the turret is before you even build the turret.

Once a turret is built the ring will show up, in color, indicating the range of the turret and will change if you modifier the turret.

The color of the rings will reflect the type of turret as well (line of sight, artillery, area of effect).

Experiment with different combinations when possible, also make sure to try and always mod your turrets for both defense and for range/damage of the turret itself. Stock turrets are not nearly as good as modified turrets.

Pay attention when you raid camps to how hard or easy they appear to be, are the turrets in bad places, too far apart, too many of the same type, etc. You will run into camps and the effectiveness of their defenses will be determined on how well the turrets are placed. Pay attention to the difficult camps!


» Onto Economy & Supply


Resources » Getting Started ¦ Chat Commands ¦ Stats ¦ Credits ¦ Slang

 



Hang out with us on www.discordapp.com Invite yourself to Project Visitor

Privacy Policy - Terms of Service - Contact
Copyright © Conundrum Studios. All rights reserved.




Fast fun, MMO thats both a FPS and a RTS game. A MMORTS that allows you to build the world around you, a true collectible economy. A MMORTS that paved the way for others. The first MMORTS/FPS, and still the only truly persi stent state world(PSW) MMORTS game out there.