Some tweaks to ensure offline V$'s are delivered
Heavily modified client. Full upgrade to 64Bit, upgrade to DX11 (no third party ddraw.dll needed anymore)
Window mode (Alt-Enter), Fullscreen, Alt-tab, multi-monitor all working
Dynamic resolution changing (go to video change resolution, changes immediately)
All UI fully supports mouse-wheel. Fullscreen rendering (UI can be translucent later on)
Mountain of bug fixes and memory leak fixes. No need to relog after many teleports.
Sigificant improvement to machine support and stability.
Generally a significant improvement to frame rates.
Day/night cycle (30 minutes), new sun, moon, stars, clouds, and shadows.
Support for new texture sizes, normal maps, lighting, lights (more art coming later for all that)
New LUA plugin system (Previous shown camp management UI included with this release all in LUA)
F4 to activate LUA plugin.
Update to all inventory files on client to reflect data files for game (so more accurate now)
New audio engine, replaces previous version, fewer problems, less memory usage, handles
clusters for objects better.
Fix for crazy knockback from turrets that would freeze you in place.
Fixed any pausing that would happen when you shoot.
Fixed for hung login that would keep players from occasionally not getting into the game.
Fix for invincible rovers, which includes Guardian rovers for PVE camps, works much
better now.
Later in the year we will push the new servers (all moved to Linux).
Another 1000 things here, just too much to list, hightlights listed above.