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PATCH : 1433


    MAJOR UPDATE - 1433 - Version requires running the latest installer!
  • Some tweaks to ensure offline V$'s are delivered

  • Heavily modified client. Full upgrade to 64Bit, upgrade to DX11 (no third party ddraw.dll needed anymore)

  • Window mode (Alt-Enter), Fullscreen, Alt-tab, multi-monitor all working

  • Dynamic resolution changing (go to video change resolution, changes immediately)

  • All UI fully supports mouse-wheel. Fullscreen rendering (UI can be translucent later on)

  • Mountain of bug fixes and memory leak fixes. No need to relog after many teleports.

  • Sigificant improvement to machine support and stability.

  • Generally a significant improvement to frame rates.

  • Day/night cycle (30 minutes), new sun, moon, stars, clouds, and shadows.

  • Support for new texture sizes, normal maps, lighting, lights (more art coming later for all that)

  • New LUA plugin system (Previous shown camp management UI included with this release all in LUA)

  • F4 to activate LUA plugin.

  • Update to all inventory files on client to reflect data files for game (so more accurate now)

  • New audio engine, replaces previous version, fewer problems, less memory usage, handles clusters for objects better.


  • Fix for crazy knockback from turrets that would freeze you in place.

  • Fixed any pausing that would happen when you shoot.

  • Fixed for hung login that would keep players from occasionally not getting into the game.

  • Fix for invincible rovers, which includes Guardian rovers for PVE camps, works much better now.

  • Later in the year we will push the new servers (all moved to Linux).

  • Another 1000 things here, just too much to list, hightlights listed above.




 



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Fast fun, MMO thats both a FPS and a RTS game. A MMORTS that allows you to build the world around you, a true collectible economy. A MMORTS that paved the way for others. The first MMORTS/FPS, and still the only truly persi stent state world(PSW) MMORTS game out there.