Building heal rate increased to former values.
Small increase to Tsunami range and splash.
Adjusted phoenix accuracy down from -2 to -3.
Adjustments to all avatars:
-Regular avatars changed bulk from 50 to 80, movement from 30 to 31.
-Lord avatars changed bulk from 50 to 100, inventory from 105 to 100.
-Overlord avatars 600hp to 500hp, bulk from 50 to 120, inventory 125 to 120
movement from 34 to 33.
-All values are now smoothly distributed
--movement 31, 32, 33
--bulk 80, 100, 120
--capacity 80, 100, 120
--hitpoints 300, 400, 500
Resetting of hotspots back to its old expensive price.
Smoothed out uneven assets required for level 60 through 70.
Slight increase to tu per shot for lord guns.
Recuperative armor, slight reduction in hitpoints, slight reduction in resistence.
note: healing rate unchanged.
Greatly increased hitpoints on shadow mark turret.
Well placed on hotspot has to be fully constructed before it counts toward turret limit.
-Also impacts turret build queue, well must be fully constructed.
Fix for buildings not visible while building in enemy camps.
Several client crashes fixed (Thanks for the crash reports!).
Some improvement to jitter pick up problem, still need to enter NC to correct sometimes.
Collosus had typo on bulk, now in line with other lord rovers.
More work on the rover stuck problem in an effort to make emergency teleporting more reliable.
Fixed a bug so you cannot switch mains if your main is locked.
Cannot reset hotspots if enemies are present.
Turret spam prevention :
0 wells built you can only build 1 turret at a time.
1-2 wells built you can build 3 turrets at a time.
3 wells built you can build 4 turrets at a time.
4 wells built you can build 5 turrets at a time.
5 wells built you can build 6 turrets at a time.