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Server Status: UP PV Servers Are Up!
PATCH : 1312 - January 6th, 2014

Features
  • New Shift-F3 to stow just corp specific jitters to building. F3 stores all.

  • New bindable keys that map directly to chat channels ( default 'H','J','K','L',';', ''').

  • New Guardian art, rovers, icons, buildings, etc for upcoming PVE.


Fixes
  • Fix for graphics glitches in NC view buttons.

  • Fix for repeated jitter pack purchases breaking NC re-entry.

  • Put camp id back in project visitors logs on client.


Tweaks
  • Inventory capacity of primary buildings doubled.

  • Campmarks show your camps region name if you own it instead of your name.

  • Base TU increased to 1 for level 1 to 50.

  • Alert costs for all levels reduced 50%.

  • Advance costs reduced 75% for the first 20 levels.

  • Decrease in advancement costs for level 21 to 50 as well.

  • V-Cap slightly smoothed out for first 100 levels.

  • Assets required greatly reduced up to level 100.

  • Free to play level cap changed to level 40.

  • Free to play gain access to formerly restricted items.

  • Teleport safety timer cut in half to reduce exploiting it.

  • Free to play, must have one non-hidden camp constructed before raiding.

  • Free to play can now trade with other players. Some limit per transaction.

  • Free to play limited to 20M and 40 jits per transaction.

  • Trade interface now displays total jits in trade and groups them by durability.

  • Removed Lord Armor from level rewards and replaced it with OverLord Armor.



 



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Fast fun, MMO thats both a FPS and a RTS game. A MMORTS that allows you to build the world around you, a true collectible economy. A MMORTS that paved the way for others. The first MMORTS/FPS, and still the only truly persi stent state world(PSW) MMORTS game out there.