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PATCH : 1226 - July 28th, 2007
Features
  • New heavy well texture.

  • If at asset limit, you can not mod buildings or alter rovers in the camp.

Tweaks
  • Smoothed out the radical increase in level costs that was around level 70-73.

  • Some tweaks to teleport cost.

  • Some level tweaking to level 40 - 70, 80 . 100.

Fixes
  • Assets required for levels 9 and 10 where switched.

  • Typo in Hades Horn description.

  • Curved Transteel wall was not set to infra in gui.

  • Bunch of client crash fixes.

  • Couple of nasty server side crash fixes as well, mostly for the rare login server crash.

  • Assets required for levels 40-42 where in reverse order.

  • Building destroyed message should be working again.

  • Make sure camps conquered stats get initialized properly.

  • Improved camp asset synchronization between client and server.

  • F7 toggle cease fire no longer deselects when using on turrets.

  • F7 toggle now works properly on turrets as well.

  • Leaving camp while stuff is building now updates assets correctly.

  • Jettison exploit is fixed. Rovers without proper FP for weapon will now jettison the weapon.

 



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Fast fun, MMO thats both a FPS and a RTS game. A MMORTS that allows you to build the world around you, a true collectible economy. A MMORTS that paved the way for others. The first MMORTS/FPS, and still the only truly persi stent state world(PSW) MMORTS game out there.